
When fully powered-up, the cluster of explosions cover a substantial part of the screen, and may obscure enemy firepower. These explosions deal overlapping secondary damage. N (Napalm Missile) - Upon impact against an enemy and boss target, this secondary weapon releases green napalm explosions in various directions.
Superplay dvr player series#
Burst Missile become famous when it was included in Raiden Fighters series as cameo along with the ship (later named Blue Javelin). When the missiles hit their mark, the resulting explosion deals overlapping secondary damage.
M (Burst Missile) - Cruise missiles that are fired in a burst pattern. It can make short time against large enemies and bosses. However, the Laser is the most damaging available secondary weapons. L (Ion Laser) - This weapon is similar to the blue laser weapon in the original Raiden series. Extraneous pickups of the Bomb icon awards the player with 1,000 bonus points. Players can carry up to seven bombs in stock. B (Thermonuclear Bomb) - Adds one extra bomb. New version: Powers up the main vulcan gun (if the player without secondary weapon) and active secondary weapons (up to four levels). P (Power Up) - Old version: Powers up the main vulcan gun only. Players start with a primary vulcan cannon on each new life. They are released by destroying certain enemies. There are 6 types of powerups in Viper Phase 1.
Additionally, the egg-shaped medal carrier pods appear much more frequently in the New Version. This feature was also present in Raiden DX.
Medals: In the New Version, medals stop shimmering for a brief moment, during which their point values are higher than usual. Bomb Deploy Times: The new version speeds up the deploy time of the Final Bomb, which becomes the standard for when the ship appears in the Raiden Fighters series. In New Version, all secondary weapons have unlimited ammunition stock and slightly decreased firepower. All secondary weapons in the old version are fully powered up, and more devastating. The amount of ammunition remaining in a secondary weapon is indicated by a meter on the screen. Secondary Weapons Systems: The old version of Viper Phase 1 has an exhaustible secondary weapon system. The known differences between the versions: The New Version is known as Viper Phase 1: USA in the United States. 500,000 points for no death, 100,000 points lost per death (down to 300,000 points)Ī newer version of Viper Phase 1 was released with gameplay changes. 1,000 points for each medal collected throughout the game. 100 points for each enemy killed throughout the game. 1,000,000 points for completing the game. The end game bonus is tallied in this way: Factors is taken penalty number of continues used and the number of player stock lose. At the end of the game, a grand tally is given bonus. A bonus is assessed at the end of each stage taking into account the number of medals collected, the number of enemies destroyed, the number of bombs in stock, and the total kill percentage. Enemies include small space fighters, space cruisers, space frigates, and entire space installations. Players drive a space fighter through eight stages of enemy space fleets and tough bosses. The setting of this game is exclusively in outer space. Earth's response is Operation Viper Phase 1: to combat the rebels using advanced space fighters built from downed enemy ships. One rebel faction in particular rises to great power and makes Earth their primary target. However, while the colonists establish original cultures and scientific studies, many of them begin feuding with each other and battles break out among them and the Earth. By the year 2050, mankind begins the colonization of multiple solar systems in the search for habitable planets.